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Graphic effects affect how a sprite looks.
List of Graphic Effects
- ghost: Reduces the sprite's opacity. 0 is completely opaque, while 100 is completely transparent.
- saturation: Increases the sprite's saturation. Positive values saturate it, while negative values desaturate it.
- color: Cycles the sprite's hues. The cycle loops every 100, going back to its original colors.
- fisheye: Bulges the middle of a sprite. Negative values stretch nearby pixels to the middle until the sprite becomes streaks.
- whirl
- pixelate: Pixelates the sprite.
- mosaic: Duplicates the sprite (visually) and puts them together in a grid. For every number ending with 5 as a digit (5, 15, 25, 35, etc), the grid size increases.
- negative: Gradually inverts the colors to become the opposites of normal counterparts until around 200 when the sprite is completely inverted in colors.
Blocks
change [ghost v] effect by (25)::looks
set [ghost v] effect to (0)::looks
clear graphic effects::looks
([ghost v] effect::looks) //reports the current value of an effect